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1. potato mode - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: I believe OP is referring to "all settings to minimum" mode for those people who are still trying to play EVE on potatoes rather than proper, at least semi-modern computers. Exactly. However, if you would kindly speci...
- by Sphit Ker - at 2014.09.04 03:22:00
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2. potato mode - in Player Features and Ideas Discussion [original thread]
ccp plz. we need a new macro type shortcut to set potato mode on/off
- by Sphit Ker - at 2014.09.04 02:51:00
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3. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
That's nice but what in the world can I do with a 5k SMA ? Put a shuttle in it? What else?
- by Sphit Ker - at 2014.08.11 17:19:00
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4. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
oh dear. Now we need to have fuel bay expander rigs, or much larger fuel bays to start with. Until then, o7 to your bridge Widow and Sin.
- by Sphit Ker - at 2014.04.29 13:45:00
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5. Opening a bridge should be doable from the module's ICON itself - in Player Features and Ideas Discussion [original thread]
http://i.imgur.com/8ZM9WHk.png Click that thing, open bridge. No more right-cliky capacitor fuckery. Please, thanks you.
- by Sphit Ker - at 2014.03.30 20:52:00
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6. [LANDMARK] TITAN GRAVEYARD - in Player Features and Ideas Discussion [original thread]
It will be done! http://community.eveonline.com/news/dev-blogs/the-bloodbath-of-b-r5rb/
- by Sphit Ker - at 2014.01.29 17:24:00
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7. [LANDMARK] TITAN GRAVEYARD - in Player Features and Ideas Discussion [original thread]
I made a thread on /r/eve yesterday. It burned to top position within 10 minutes (!!). It is one of only 11 other (excluding sticky) threads to gather more than a 1000 up votes in the history of that sub. People definitely want this graveyard. T...
- by Sphit Ker - at 2014.01.29 08:11:00
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8. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
2 to 3 hours per level would be more like it. In effect, the timer needs not be longer than what it takes to manually cross New Eden in a shuttle.
- by Sphit Ker - at 2013.08.05 16:48:00
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9. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
I want a joystick on the panel on the balcony so I can make my boat spin with it. Also add The Device. It shall do a thing.
- by Sphit Ker - at 2013.05.30 17:05:00
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10. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Interdiction Sphere Propeller. Like a bomb but bubble instead of blowing up.
- by Sphit Ker - at 2013.04.08 18:15:00
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11. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
I think I am going to like the new Apoc. The 'geddon makes me twitch, tho. How am I supposed to devour all the Scorch L without the rof bonus? Altho the 4th mid is rather nice. Conflicting signals, oh my.
- by Sphit Ker - at 2013.04.08 14:53:00
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12. Clone prices - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Recoil IV wrote: Sphit Ker wrote: Clone grade upgrades needs to go out the door entirely. There's exactly zero gameplay benefits from having to remember to upgrade the silly little clone every time under penalty o...
- by Sphit Ker - at 2013.03.29 03:01:00
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13. Clone prices - in Player Features and Ideas Discussion [original thread]
The upcoming skill changes will boost me well into the 20 million ISK clone grade. 20 mil per death for the sole reason of having a large-ish total of skillpoints? What do I get from that 20 mil? There is only so much SP that affect any given ship...
- by Sphit Ker - at 2013.03.26 07:35:00
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14. three new buttons which would improve PI significantly - in Player Features and Ideas Discussion [original thread]
I just want processor grouping. I want to route stuff in and out of the group and all the processors of the group gets fed at once. Because **** you select product, create route,click processor, click create route, select launch pad, select produc...
- by Sphit Ker - at 2013.03.03 07:31:00
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15. Clone prices - in Player Features and Ideas Discussion [original thread]
I propose to replace clone grade skillpoint retention for implant slots. Highest grade have 10 slots. Default grade could have one or two i suppose.
- by Sphit Ker - at 2013.02.27 19:57:00
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16. Eliminate clone grade skillpoints for a better thing. - in Player Features and Ideas Discussion [original thread]
Nah you miss-understood a little bit. I'm not defining the specifics of the new systems. I am only drawing the big outlines. How many slots per grade and much it all cost is entirely up to CCP. New players are generally not flying around with 10 ...
- by Sphit Ker - at 2013.02.02 19:39:00
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17. Eliminate clone grade skillpoints for a better thing. - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: In other words: 'I did a dumb thing, and because of that all new players should suffer while vets are really not affected at all', right? Suffer? What the hell are you talking about? Give your bloody brain a chance.
- by Sphit Ker - at 2013.02.02 18:43:00
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18. Eliminate clone grade skillpoints for a better thing. - in Player Features and Ideas Discussion [original thread]
Destination SkillQueue wrote: What good will this bring to the game? The implants are already tiered by cost, so why tier the clone implant slots by cost too? There is already a natural increase in cost for the use of more and better implants a...
- by Sphit Ker - at 2013.02.02 09:51:00
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19. Eliminate clone grade skillpoints for a better thing. - in Player Features and Ideas Discussion [original thread]
Instead of how many skillpoints the clone can retain upon death, make the clone grade define how many implants slots the clone have. Edit: renamed from "Replace clone grade upgrade skillpoints stuff to implant slot amount."
- by Sphit Ker - at 2013.02.02 08:52:00
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20. Clone prices - in Player Features and Ideas Discussion [original thread]
Clone grade upgrades needs to go out the door entirely. There's exactly zero gameplay benefits from having to remember to upgrade the silly little clone every time under penalty of risk losing skill points, which is nothing else but a cheap and un...
- by Sphit Ker - at 2013.02.01 11:09:00
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